xeolabs
xeolabs
Thanks! Have you signed our contributor's agreement yet?
> @xeolabs I didn't, I'm not sure what it is exactly, can I not contribute without signing it? Gotcha - yeah because this repo is used by our partners, we...
Note that the microfacet BRDF needs a reflection map to show the roughness aspect. The roughness channel works by perturbing the reflection from the reflection map - see this example:...
However, what we are missing in glTF/GLB support so far is the bump mapping.
We don't have it on the roadmap at present, but please contact management at Creoox if it's vital for your enterprise and we can discuss. We only handle basic materials...
This sounds like the "depth-pre-pass" technique, where the renderer avoids drawing anything that's obscured by something else. It would involve refactoring the renderer to 1. draw pixel depths to a...
I suspect this is fixable by limiting the size of batched geometry buffers to `webgl.max-vert-ids-per-draw`. We always try to build the biggest buffers possible for fewer draw calls, but we're...
Hi @NiklasPor, thanks for your comment. This video however doesn't give us enough info - there are various possibilities here, including misalignment of canvas coordinates due to CSS/HTML layout. In...
> [@xeolabs](https://github.com/xeolabs) you can find a reproduction here: https://jsfiddle.net/6jmac1vL/5/ The only thing I changed from the marquee example is that I added this: > > ``` > viewer.camera.projection = "ortho";...