Lovro Pleše

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There were no follow-ups. I'm closing this. If you still have problems then open a new issue.

I totally forgot about this. I think I'll add it in myself now.

Done in https://github.com/ThirteenAG/WidescreenFixesPack/pull/1374 Yay!

@ThirteenAG I know Android isn't your thing, but... I _did_ make a variant of the injector for arm64. I could adjust it to work with armv8a as well. As for...

Yep I know, but they're mostly centered around hooking specific games (e.g. Unity via il2cpp) or are private to hackers who make cheats (at least to my knowledge). For now,...

This shall be fixed in XtendedInput.

This reminds me of the shadowmap glitches in Undercover again. IMO whatever is being done in WS fix with shadows needs to be redone from scratch. The setup of the...

Things like this make things very unreadable and hard to deal with: ```cpp injector::MakeInline(pattern.count(15).get(11).get(0), pattern.count(15).get(11).get(7)); injector::MakeInline(pattern.count(15).get(12).get(0), pattern.count(15).get(12).get(7)); injector::MakeInline(pattern.count(15).get(13).get(0), pattern.count(15).get(13).get(7)); injector::MakeInline(pattern.count(15).get(14).get(0), pattern.count(15).get(14).get(7)); ``` I'll look into rewriting this part of the...

It's actually quite simple what's going on, here's a visual representation. All of the existing patches to the WS fix have been disabled here, including the shadow resolution, which is...

Should be fixed with this: https://github.com/ThirteenAG/WidescreenFixesPack/pull/1355 Everyone - please check with the latest dev build once it finishes building! If everything works, we can close this issue (and make a...