Lovro Pleše

Results 24 issues of Lovro Pleše

I'm not sure how much you like function hooks but here you go. If you like this, I can backport it to other games too.

I have found out recently that Most Wanted uses pretty much the exact same renderer as Underground 2 and as such, some settings went unused (or even forgotten about in...

Since implementing `SimRate` and `FPSLimit`, Widescreen Fix is banned from usage in speedruns. Basic goals for this mode are: - Disable SimRate/FPSLimit patches - Automatically limit the framerate to 60FPS...

Running the game in Japanese makes it go to 4:3 mode ![image](https://github.com/ThirteenAG/WidescreenFixesPack/assets/8014093/32bd3814-f537-436b-b168-213c6994be85) And as it is already, it's janky, so, I'd like to rewrite this bit of code with proper...

The stretch mode and scale modes should be combined together. One way would be to add black bars to the sides of the borderless window. Another way would be to...

This entire block of code from CalculateMovieFilename was omitted from the US build. Should be easy to restore. Just check language first, if the language specific variant exists, play that,...

Basically I had a bit of a misunderstanding what the thing from CrabJournal did (until I actually read the PR). Anyhow, this should be done to improve game stability and...

Since I made [PSPModBase](https://github.com/xan1242/PSPModBase) recently, I saw a few more areas that could be improved. Namely, the entire `module_start` function could be reduced with `sceKernelFindModuleByName` instead of looping through the...

enhancement

- Workaround: Detect if we're playing a NIS or a replay and patch 435FA4 accordingly depending on what's being played - Solution: Find the time scalar values for replays and...

- FPS limiter is counting frames, which is very wrong - Particle overwrite happens probably because of the wrong hook location of the draw function (because that's the one that...