Lovro Pleše

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This issue is still persisting in the latest version. The driver itself has problems closing with host applications. Whenever I use anything related to this driver, the process stays open....

Did the older versions of the fix work before or are you just testing now? I've made the shadow adjustments with the Steam version in mind specifically but also works...

Then it's an issue with that build having DRM. I can't say with full certainty (because I don't have that version), but what usually happens is that the DRM causes...

Alright! Just let me know if this style works for you or not before I go and do the others (no rush though, enjoy your vacation if you're on it!)...

Oh yeah I actually remember seeing this, I honestly forgot about it. So as far as I can understand, that's just also updating the resolution+fov in real time. This could...

Awesome, I'll try to come up with something soon. Just to be clear, your HUD drawing variable is referring to just the HUD or Frontend entirely?

Alright, I've taken your research into use @berkayylmao and I adapted it to this code. The only thing left to add is the shadow scaling updating. As for the border...

Just to add one more thing - I've tested this under Wine 7.15 and it works flawlessly. Only thing needed was to add the ASI loader (dinput8) as a native...

I guess so. I only did it because of implementation testing actually but it could be reduced in this case as you said. Another reason would be because resizing causes...

Yes, there indeed is. A simple hack would be to override the printed string in the option for the resolution for the display. This could be done over FEPrintf easily....