Pavel Djundik

Results 449 comments of Pavel Djundik

SteamVR has ATI1N textures: materials/default/default_metal_tga_9e174e3d.vtex_c materials/default/default_ao_tga_559f1ac6.vtex_c in `\SteamVR\tools\steamvr_environments\game\core\pak01_dir.vpk`

HL:A has ATI2N textures. ATI1N textures sometiems crash with Index was outside the bounds of the array.

Hey @lewa-j, perhaps you would like to take a look at ATI1N/ATI2N texture formats? I added code for ATI1N some time ago, and it doesn't appear to be fully correct...

In HL'a VPK some ati1n textures that crash: materials/models/props/plastic_barrel_1_ao_tga_2850e499.vtex_c materials/models/props/plastic_tiling_rough_tga_e0c24fc1.vtex_c materials/models/props/hotel/hotel_laundry_cart001_ao_tga_b83eddab.vtex_c metro_body_ao_tga_58b6a7f3.vtex_c ati2n textures: materials/models/props/hotel/hotel_tarp_001_freedom_psd_993397bd.vtex_c materials/models/props/misc_debris/debris_piles_med_normal_tga_2446c4a8.vtex_c materials/xen/tile/antlion_infestation_blend_normal_tga_d5e4101f.vtex_c Also, I noticed that BC7 decoder produces some corrupted images (like some pixels...

`sky_space_hdr.vtex_c` in hlvr using BC6H looks corrupted to me: ![image](https://user-images.githubusercontent.com/613331/78003450-51c2a280-7341-11ea-840b-ee00b2fc1316.png)

There's EAC implementation here: https://github.com/mafaca/Etc/commit/ebe34bab55f1b63a660760ee24fd4714ecfa20ef We already use that ETC impl. EDIT: I couldn't find R11_EAC and RG11_EAC textures in mobile Underlords.

Should figure out how to combine it with this code so there's no duplication. https://github.com/SteamDatabase/ValveResourceFormat/blob/c02530e3f96962d17918fbea2b7acdde4af82a03/GUI/Types/Exporter/ExportFile.cs#L69

It's slow, have you waited long enough? Can you press cancel to see anything in console? If it's generating files while it's "stuck" then it's not a bug.