Pavel Djundik

Results 446 comments of Pavel Djundik

Interesting. There's certainly some models that get bugged animations (not just characters). And there's logs like these: ``` [17:10:43.405] Unhandled animation bone decoder type 'CCompressedStaticQuaternion' [17:10:43.406] Unhandled animation bone decoder...

Is Source 2 not using the 1 unit = 0.0254 meter conversion? I thought we tested this before.

@Perryvw looked at this, and it would appear that the scaling is not consistent depending on what/how you import.

Source 1 is out of scope here. Do these expressions exist in S2 and if so, do they have same format?

I suspect it hasn't really changed in years, so the code from 2007 engine leak could still apply: https://github.com/VSES/SourceEngine2007/blob/master/src_main/utils/hlfaceposer/expclass.cpp#L196 https://github.com/VSES/SourceEngine2007/blob/43a5c90a5ada1e69ca044595383be67f40b33c61/src_main/public/studio.h#L2671

This is the only file that uses it in all of S2 games: Parent file: Half-Life Alyx\game\hlvr\pak01_dir.vpk File: sounds/mechanical_units/building_eater/building_eater_crunch_01.vsnd_c

Out of these, Underlords only uses ETC2 and ETC2_EAC

ETC2 and ETC2_EAC are implemented, and the remaining formats have not been seen used anywhere.

Can you upload an example file?

Are you able to upload png images of the source so it's easier to compare what it's supposed to look like? Thanks. EDIT: Valve's resourceinfo can dump them, so I...