wmve

Results 12 issues of wmve

this is in an object in a compendium, so i'll leave this to you to change i adjusted this familiar to change Base to Replace for the BAB change ![image](https://user-images.githubusercontent.com/55966777/149051543-e86c62b4-0b9e-4e12-92e9-5573db15ce34.png)...

steps to reproduce: - create a class ability to give +1 attack +2 damage (because this is what i need) - tailor a copy of weapon focus feat with the...

Cannot Reproduce

here in this area ![image](https://user-images.githubusercontent.com/55966777/147836866-34d94c6d-e614-4093-b034-84dfe8131a4e.png) so that other places in UI where "prone" is selectable, such selections and be pre-filled according to the condition on the attacker or defender as...

on this map, Hans has an aura that affects Nylus ![image](https://user-images.githubusercontent.com/55966777/140845868-d22d6864-db29-4373-99e5-1c3f1a7d468d.png) on another map, Nylus' token also appears to have the buff from that aura ![image](https://user-images.githubusercontent.com/55966777/140846035-7257b8c5-bb89-4423-a5f9-b3a762dd5987.png) not sure if this...

here's a screen cap from #development. ![image](https://user-images.githubusercontent.com/55966777/140663513-d4f4c879-50ee-4068-a6df-a081d22529ee.png) when i look at this SRD page http://www.d20srd.org/srd/conditionSummary.htm#fatigued I don't see a CON penalty. additionally, if we have a Common Buff for Fatigue,...

when using an identifier like "this.classes.scarletSohei.level", the identifier is name dependent. if i change the name of the class to accommodate a version number, for example (as during times of...

steps to reproduce: 1. create new character 2. add Still Spell Expected Behaviour: no error message will appear after adding the feat to the character Actual Behaviour: the following message...

i keep seeing requests for "how do i add racial HD?" perhaps we would avert some of the questions if we add a link to this space: ![image](https://user-images.githubusercontent.com/55966777/130837752-e3f941ae-c32c-410f-bafc-1d000580d5fe.png) something like...

request that the AC and damage adjustments be evaluated and displayed in the Roll Defense dialog. in this example... ![image](https://user-images.githubusercontent.com/55966777/129611445-495846e5-25cc-4a97-937c-9ae754306e71.png) ..this would mean displaying something like " (AC +7)" after...

**STEPS TO REPRODUCE** 1. start world 2. select text label 3. toggle visibility **expected behaviour:** text becomes visible (toggles visibility state) **actual behaviour:** text does NOT becomes visible; console warning...