wmve
wmve
this is in an object in a compendium, so i'll leave this to you to change i adjusted this familiar to change Base to Replace for the BAB change ...
steps to reproduce: - create a class ability to give +1 attack +2 damage (because this is what i need) - tailor a copy of weapon focus feat with the...
here in this area  so that other places in UI where "prone" is selectable, such selections and be pre-filled according to the condition on the attacker or defender as...
on this map, Hans has an aura that affects Nylus  on another map, Nylus' token also appears to have the buff from that aura  not sure if this...
here's a screen cap from #development.  when i look at this SRD page http://www.d20srd.org/srd/conditionSummary.htm#fatigued I don't see a CON penalty. additionally, if we have a Common Buff for Fatigue,...
when using an identifier like "this.classes.scarletSohei.level", the identifier is name dependent. if i change the name of the class to accommodate a version number, for example (as during times of...
steps to reproduce: 1. create new character 2. add Still Spell Expected Behaviour: no error message will appear after adding the feat to the character Actual Behaviour: the following message...
i keep seeing requests for "how do i add racial HD?" perhaps we would avert some of the questions if we add a link to this space:  something like...
request that the AC and damage adjustments be evaluated and displayed in the Roll Defense dialog. in this example...  ..this would mean displaying something like " (AC +7)" after...
**STEPS TO REPRODUCE** 1. start world 2. select text label 3. toggle visibility **expected behaviour:** text becomes visible (toggles visibility state) **actual behaviour:** text does NOT becomes visible; console warning...