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FR: ability to specify multiple tags on item

Open wmve opened this issue 3 years ago • 2 comments

when using an identifier like "this.classes.scarletSohei.level", the identifier is name dependent. if i change the name of the class to accommodate a version number, for example (as during times of frequent updates), i will break this code. i did this recently and didn't even remember that there was any code like this in the class.

since i have the custom tag "monk" on this class anyway, so that other things like monk unarmed strike work better, so i can use that tag instead and it won't break, no matter what i call the class.

in future, if multiple tags are possible, i could make a best practice of adding a custom tag that's unique to the conceptual class, even though i may have many versions of it floating around, and they will all refer to the level of whichever one is on the character. the only time that would generate a problem is if i put more than one of the different versions of the same class on the same character.

here is an excerpt from #how-to on Sept 24, 2021 image

wmve avatar Sep 24 '21 18:09 wmve

Thanks for opening an issue, traveller! If your issue is related to an actor or an item, sending thing that is broken will help a lot and speed up debugging.

How to send an item? > - If item is owned by a character, drag and drop it to world item list. > - Right click on item in browser item list and click export. > - Attach downloaded item to this ticket. How to send an actor? > - Right click on actor in browser actor list and click export. > - Attach downloaded actor to this ticket.

github-actions[bot] avatar Sep 24 '21 18:09 github-actions[bot]

it would be helpful if one of the tags is always the original name? it would help with the translations

irbian avatar Sep 25 '21 23:09 irbian