wmve
wmve
FYI: i can no longer repro this issue
this is handled by this feature now:  isn't this FoundryVTT? or D35E? either way, if i understand the request, i can already do this without any further enhancement.
i don't know how this is coded, but i suspect that implementing this involves checking the angle between { token centre + one end of a wall } vs (...
darn... that last screen cap is a bit clipped... but i think you can still make out the numbers
i'd dearly like to see this too, but i believe @Rughalt indicated this is **complicated** because it involves designating the ammo inventory object and then dealing with all the edge...
if any of those is not sufficient by itself, like Template, that same place might be a good place to note that for the user.
the original character with the aura isn't even on the 2nd map
actually, as Aura of Courage is a permanent, "always on" thing, this has a significant game impact. when i move to a 2nd map, i now have to move the...
i'd like to +1 this. noticed this recently.
when i click on your link i end up with a blank search of github.