Nathanael Anderson
Nathanael Anderson
  Button input doesn't work in test scenes. Using a Quest 2 with Link. Test Project: https://drive.google.com/file/d/1t3BxSY-m_TqIvNp39wjCEDvZ4b16krEE/view?usp=sharing
I've done testing with both openVR, and oculus software between vive and rift hardware. It looks like there is a 35 degree rotational offset between controller orientation, and some positional...
When using the Oculus driver this works as expected if(ViveInput.GetPressDown(viveRole, shootButton)) { Debug.Log("Bang"); } else if(ViveInput.GetPressUp(viveRole, shootButton)) { Debug.Log("UP"); } but when using the openvr driver, there is about a...
// The controller we want to look up the type on uint deviceIndex = GetComponentInParent().viveRole.GetDeviceIndex(); Debug.Log("Check controller type: " + VRModule.GetDeviceState(deviceIndex).deviceModel + " ID: " + deviceIndex); Output: Check controller...
Using URP, controllers are currently pink, even after overriding the shader on render model hook script:     Expected behavior when over riding shaders, is that they are...
I rebuilt my main project a few months ago, and have been doing a lot of oculus dev with it. I just imported SteamVR to see it it resolves the...
Debug.Log(ViveInput.GetTriggerValue(viveRole)); when the trigger is half way pressed in, its displays a value of 1. Additionally reading the trigger button activates at this time, instead of when the actual button...
Looking at the plugin files, I don't see any with a name that would lead me to believe they are the cause of the issue. Its all that's currently blocking...
Set up a new project, install SteamVR 2.2 and VIU 1.10 go to SteamVR Input live view in unity. button press events don't show up correctly. This is probably an...