Nathanael Anderson

Results 24 issues of Nathanael Anderson

![image](https://user-images.githubusercontent.com/140221/128082420-618405d6-a712-4ab5-b249-0767da9c9323.png) ![image](https://user-images.githubusercontent.com/140221/128082467-2e153b13-a7c6-408d-a68c-77629bdf6538.png) Button input doesn't work in test scenes. Using a Quest 2 with Link. Test Project: https://drive.google.com/file/d/1t3BxSY-m_TqIvNp39wjCEDvZ4b16krEE/view?usp=sharing

I've done testing with both openVR, and oculus software between vive and rift hardware. It looks like there is a 35 degree rotational offset between controller orientation, and some positional...

When using the Oculus driver this works as expected if(ViveInput.GetPressDown(viveRole, shootButton)) { Debug.Log("Bang"); } else if(ViveInput.GetPressUp(viveRole, shootButton)) { Debug.Log("UP"); } but when using the openvr driver, there is about a...

// The controller we want to look up the type on uint deviceIndex = GetComponentInParent().viveRole.GetDeviceIndex(); Debug.Log("Check controller type: " + VRModule.GetDeviceState(deviceIndex).deviceModel + " ID: " + deviceIndex); Output: Check controller...

Using URP, controllers are currently pink, even after overriding the shader on render model hook script: ![image](https://user-images.githubusercontent.com/140221/92932775-5a042b00-f413-11ea-9825-0472273d5561.png) ![image](https://user-images.githubusercontent.com/140221/92932840-74d69f80-f413-11ea-8455-e4a8d8b9c05d.png) ![image](https://user-images.githubusercontent.com/140221/92932877-8029cb00-f413-11ea-8be7-3ba1a2ec1f42.png) ![image](https://user-images.githubusercontent.com/140221/92932899-88820600-f413-11ea-91f2-c34c795882c6.png) Expected behavior when over riding shaders, is that they are...

I rebuilt my main project a few months ago, and have been doing a lot of oculus dev with it. I just imported SteamVR to see it it resolves the...

Debug.Log(ViveInput.GetTriggerValue(viveRole)); when the trigger is half way pressed in, its displays a value of 1. Additionally reading the trigger button activates at this time, instead of when the actual button...

Looking at the plugin files, I don't see any with a name that would lead me to believe they are the cause of the issue. Its all that's currently blocking...

help wanted

Set up a new project, install SteamVR 2.2 and VIU 1.10 go to SteamVR Input live view in unity. button press events don't show up correctly. This is probably an...