ViveInputUtility-Unity
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Trigger values from index controller are inaccurate
Debug.Log(ViveInput.GetTriggerValue(viveRole));
when the trigger is half way pressed in, its displays a value of 1.
Additionally reading the trigger button activates at this time, instead of when the actual button in the trigger is pressed, but I believe this is caused by issue #1 above.
@wirelessdreamer Could you provide a sample project that can reproduce this issue? We tested with Vive Pro + Index controller and not able to reproduce the issue that you mentioned. Also, could you list the version of Unity, SteamVR SDK and plugins that you imported in your project? Thanks!