Nathanael Anderson
Nathanael Anderson
That Ifdef isn't active, so I'd never hit the related section of code 
Unity 2019.4.8.f1 VIU 1.12 Oculus Integration 20.1
I've been experiencing the same here as well. Between that and the lens distortion issues, targeting focus is currently impractical, its a shame, if not for 2 major issues it...
I deleted the existing SteamVR from the previous test, and re-imported it, No recommended settings dialog popped up VIU 1.12 Unity 2019.4.8.f1 SteamVR 2.6.1 packages: { "dependencies": { "com.unity.2d.sprite": "1.0.0",...
How do I force add the VIU bindings?
after hitting save and generate in the bindings panel, the import dialog finally showed up.
Vive Pose Tracker has a position and rotation offset. Adding a section to the gui to configure those, and save their settings. I've been in the process of moving my...
I'm more trying to find out, is this an rift controller or vive controller. I'm not having any trouble is device orientation. Full trigger press also doesn't seem to be...
NullReferenceException: Object reference not set to an instance of an object This is how I tried to do the checks, Based on the errors I saw I think its not...
In the previous comment the Null reference Exception is because deviceModel doesn't get set until after we're doing default role setup in the role binding modules. What is the right...