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VIU Action sets no longer created for SteamVR 2.0 after importing the VIU and SteamVR 2.0 plugins

Open wirelessdreamer opened this issue 4 years ago • 5 comments

I rebuilt my main project a few months ago, and have been doing a lot of oculus dev with it. I just imported SteamVR to see it it resolves the trigger value issues I've been seeing. I remembered there had been a VIU Action set for SteamVR 2.0 when I did this last time, but it was not auto created, and I don't see any options in preferences to create it.

Is this still a thing, or has it been refactored out.

wirelessdreamer avatar Sep 01 '20 14:09 wirelessdreamer

@wirelessdreamer Did you see it in Recommended Settings? It should be showing up in the Recommended Settings when you imported SteamVR 2.0 Plugins. Please list the version of your Unity, SteamVR Plugin and plugins from Unity Package Manager. Thanks!

chengnay avatar Sep 01 '20 18:09 chengnay

I deleted the existing SteamVR from the previous test, and re-imported it, No recommended settings dialog popped up

VIU 1.12 Unity 2019.4.8.f1 SteamVR 2.6.1

packages: { "dependencies": { "com.unity.2d.sprite": "1.0.0", "com.unity.2d.tilemap": "1.0.0", "com.unity.addressables": "1.8.4", "com.unity.ads": "3.4.7", "com.unity.analytics": "3.3.5", "com.unity.collab-proxy": "1.2.16", "com.unity.ext.nunit": "1.0.0", "com.unity.ide.rider": "1.1.4", "com.unity.ide.vscode": "1.2.1", "com.unity.memoryprofiler": "0.2.5-preview.1", "com.unity.mobile.android-logcat": "1.1.1", "com.unity.postprocessing": "2.2.2", "com.unity.purchasing": "2.0.6", "com.unity.render-pipelines.core": "7.4.1", "com.unity.render-pipelines.universal": "7.4.1", "com.unity.scriptablebuildpipeline": "1.7.3", "com.unity.shadergraph": "7.4.1", "com.unity.test-framework": "1.1.16", "com.unity.textmeshpro": "2.0.1", "com.unity.timeline": "1.2.14", "com.unity.ugui": "1.0.0", "com.unity.visualeffectgraph": "7.3.1", "com.unity.xr.legacyinputhelpers": "2.1.4", "com.unity.xr.oculus.android": "2.38.6", "com.unity.xr.oculus.standalone": "2.38.4", "com.unity.xr.openvr.standalone": "2.0.5", "com.unity.xr.windowsmr.metro": "4.2.1", "com.unity.modules.ai": "1.0.0", "com.unity.modules.androidjni": "1.0.0", "com.unity.modules.animation": "1.0.0", "com.unity.modules.assetbundle": "1.0.0", "com.unity.modules.audio": "1.0.0", "com.unity.modules.cloth": "1.0.0", "com.unity.modules.director": "1.0.0", "com.unity.modules.imageconversion": "1.0.0", "com.unity.modules.imgui": "1.0.0", "com.unity.modules.jsonserialize": "1.0.0", "com.unity.modules.particlesystem": "1.0.0", "com.unity.modules.physics": "1.0.0", "com.unity.modules.physics2d": "1.0.0", "com.unity.modules.screencapture": "1.0.0", "com.unity.modules.terrain": "1.0.0", "com.unity.modules.terrainphysics": "1.0.0", "com.unity.modules.tilemap": "1.0.0", "com.unity.modules.ui": "1.0.0", "com.unity.modules.uielements": "1.0.0", "com.unity.modules.umbra": "1.0.0", "com.unity.modules.unityanalytics": "1.0.0", "com.unity.modules.unitywebrequest": "1.0.0", "com.unity.modules.unitywebrequestassetbundle": "1.0.0", "com.unity.modules.unitywebrequestaudio": "1.0.0", "com.unity.modules.unitywebrequesttexture": "1.0.0", "com.unity.modules.unitywebrequestwww": "1.0.0", "com.unity.modules.vehicles": "1.0.0", "com.unity.modules.video": "1.0.0", "com.unity.modules.vr": "1.0.0", "com.unity.modules.wind": "1.0.0", "com.unity.modules.xr": "1.0.0" } }

wirelessdreamer avatar Sep 02 '20 03:09 wirelessdreamer

How do I force add the VIU bindings?

wirelessdreamer avatar Sep 02 '20 03:09 wirelessdreamer

after hitting save and generate in the bindings panel, the import dialog finally showed up.

wirelessdreamer avatar Sep 02 '20 03:09 wirelessdreamer

How do I force add the VIU bindings?

One way is that you can try to delete the binding files in folder "Assets\StreamingAssets\SteamVR".

after hitting save and generate in the bindings panel, the import dialog finally showed up.

Is VIU actionset show up now?

chengnay avatar Sep 02 '20 03:09 chengnay