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btw if you run the python installer it has an option to add itself to PATH for you

> bruh try cleaning your solution and make sure python is in PATH

imo still worth having these pull requests up for ppl that wanna make tf2-based mods, even if valve doesn't plan on merging them

there's also this https://github.com/ValveSoftware/source-sdk-2013/pull/699

made this pr for ttt specifically to make it possible to change lastwords to appear like normal messages: https://github.com/Facepunch/garrysmod/pull/2227 (which should be brought over to ttt2 along with a ton...

afaik it's forced to always be "Client disconnect" just for official casual servers, the exploit should still work

imo why not just a bash file in the game output folder?

haven't tested this yet, but i think this'd only fix prediction for when you begin the charge afaik these are the parts of demoknight shield charging that's unpredicted: \- starting...

i assume this just removes the weird behaviour ttt does where it "rounds down" ammo? > Removing Weapon Ammo Storage while i think the way ammo gets stored in dropped...

not sure how you'd make easy to use without adding a sort of ammo inventory ui for players maybe i guess have a radial menu that pops up when you...