wget
wget
i think i figured it out so here's how huntsman arrows pick a hitbox: 1) upon hitting a player's collision hull, perform a line trace to a point from the...
this can be fixed by replacing this line: ```cpp IntersectRayWithBox( ray, position+pbox->bbmin, position+pbox->bbmax, 0.f, &tr ); ``` with this: ```cpp IntersectRayWithOBB( ray, position, angles, pbox->bbmin, pbox->bbmax, 0.f, &tr ); ```
LnL grenades will shatter when hitting the skybox, which is probably where this whole confusion came from
> Doesn't the dragon's fury also use a Sphere function? can't tell without decompilation since the dragon's fury is missing from the leaked 2018 source code i do know that...
the game already starts as borderless by default (use -border to prevent this)
i was able to reproduce this with the latest tf2 linux srcds and client i got this to happen in both a dedicated server and a listen server  ...
@SolarLightTF2 results from my own testing (on latest version of tf2 on linux) charging from a starting position of 0 0 with a starting angle of 0 then moving my...
> This effect is also present for regular air strafes on any class, and is present in Quake. Hopefully both could be fixed in tandem. Only thing I'd ask with...
@SolarLightTF2 here are my test results with the booties on (lower fps still gives more turn control): 300 fps ending position: 875.393921 -591.539551 30 fps ending position: 595.985107 -768.310486 some...