water111

Results 51 issues of water111

It makes it through KERNEL.CGO on jak 1 and 2, correctly solving all the jak 2 float issues. Unlike previous hacks, it also works for jak 2 `smooth-step`: ``` (defun...

This is a first pass at all the things we'll need to do before officially starting jak 2's decompilation. I'd really like to make the jak 2 decompilation a little...

jak2

In `bones.gc`, there's a block of code to set some magic in the `w` component of the light info. This is probably the fade-out effect, and merc2 currently ignores it....

```(let ((v1-3 (the-as object (&-> obj stack 524))))```

jak1

This issue collects all the graphics problems for "this thing draws, but it doesn't look right" in one place. As we find out more, we can split them up into...

Using the menu, I can't put the game in 4k. I can go fullscreen or windowed at a lower resolution. If I force resize the window to full resolution, the...

![image](https://user-images.githubusercontent.com/48171810/160941279-c822a760-992b-4917-a267-50cc92dec1b7.png) I confirmed that bad color is from time of day colors, not base colors.

bug
game

I measured, and it looks like we have 3 frames that likely skip when loading: ``` stage tfrag took 12.32 ms Loader::update slow setup: 12.3ms stage tfrag took 10.25 ms...