water111
water111
This issue has all the "big" graphics projects we'll need to do for jak 2. I'm not including stuff that is likely small blending fixes. # Tie/Tfrag/shrub "upgrades" Tie/tfrag may...
Double check 128-bit stuff here
Jak 3's sprite renderer supports some new flags to change the order of the vertices. I believe it only is used for 2D, non-HUD sprites. Eventually we'll need to modify...
The debugger should understand stack frames so you can do `up` to see the calling function.
This adds hfrag, but with a few remaining issues: - The textures aren't animated. Instead, it just uses one texture. - The texture filtering isn't as good as at it...
Sometimes fields overlap and its ambiguous which one should be chosen. Right now the decompiler will greedily match the first field it finds that works. There is an option to...