water111

Results 51 issues of water111

This issue has all the "big" graphics projects we'll need to do for jak 2. I'm not including stuff that is likely small blending fixes. # Tie/Tfrag/shrub "upgrades" Tie/tfrag may...

Double check 128-bit stuff here

Jak 3's sprite renderer supports some new flags to change the order of the vertices. I believe it only is used for 2D, non-HUD sprites. Eventually we'll need to modify...

jak3

The debugger should understand stack frames so you can do `up` to see the calling function.

debugger

This adds hfrag, but with a few remaining issues: - The textures aren't animated. Instead, it just uses one texture. - The texture filtering isn't as good as at it...

Sometimes fields overlap and its ambiguous which one should be chosen. Right now the decompiler will greedily match the first field it finds that works. There is an option to...

decompiler

jak2
jak1