jak-project
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[graphics] Mega Issue
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This issue collects all the graphics problems for "this thing draws, but it doesn't look right" in one place. As we find out more, we can split them up into separate issues and link them here:
- [x] SPS on frog (https://github.com/open-goal/jak-project/pull/1200)
- [x] SPS on plant boss (https://github.com/open-goal/jak-project/pull/1200)
- [x] eyes missing (https://github.com/open-goal/jak-project/pull/1201)
- [x] eyes corrupt on keira in village 1 cutscene (https://github.com/open-goal/jak-project/pull/1214)
- [x] eyes corrupt on flut flut in swamp (https://github.com/open-goal/jak-project/pull/1214)
- [x] lava in lava tube is too dark (https://github.com/open-goal/jak-project/pull/1201)
- [x] blue part of flipping platforms is too dark (https://github.com/open-goal/jak-project/pull/1201)
- [x] daxter's textures are scrambled (https://github.com/open-goal/jak-project/issues/1198, https://github.com/open-goal/jak-project/pull/1199)
- [x] light eco is dark (https://github.com/open-goal/jak-project/pull/1201)
- [x] "the precursor legacy" text is censored (https://github.com/open-goal/jak-project/pull/1199)
- [x] lpc iris door weird marks (maybe just corrupted texture) https://github.com/open-goal/jak-project/pull/1212
- [x] texture corruptions https://github.com/open-goal/jak-project/pull/1212
- [x] string that attaches to big spider is messed up (https://github.com/open-goal/jak-project/pull/1199)
- [x] blending in eye renderer https://github.com/open-goal/jak-project/pull/1219
- [x] off-by-(at least)-one in eyelid on bird lady https://github.com/open-goal/jak-project/pull/1219
- [x] progress menu sliders are gone https://github.com/open-goal/jak-project/pull/1215
- [x] merc death is disabled (it works once, then corruption) https://github.com/open-goal/jak-project/pull/1220
- [x] missing clipping case in generic https://github.com/open-goal/jak-project/pull/1221
- [x] blue lights on "jak and daxter" logo are wrong https://github.com/open-goal/jak-project/pull/1221
- [x] stars and sun are gone https://github.com/open-goal/jak-project/pull/1225
- [x] envmap bad on orbs flying to hud (only on zoomer with crates) https://github.com/open-goal/jak-project/pull/1229
- [x] envmap + fog bad on generic2 https://github.com/open-goal/jak-project/pull/1229
- [x] sprites in the ocean aren't drawn (blue eco effect) https://github.com/open-goal/jak-project/pull/1236
- [x] alpha badness in ocean near or ocean mid https://github.com/open-goal/jak-project/pull/1236
- [x] sprite3 doesn't do the "dark eco fog" effect correctly in the intro https://github.com/open-goal/jak-project/pull/1386
- [x] gol eye https://github.com/open-goal/jak-project/pull/1405
- [x] red ring attack in final boss fight https://github.com/open-goal/jak-project/pull/1406
- [x] sprite distort https://github.com/open-goal/jak-project/issues/1485
- [x] at certain times of day, jak becomes very white near the gambler/warrior
- [x] blending of water in basin (maybe)
- [ ] weird bubbles on jak when riding the boat (and in a few other places?)
- [ ] sprite rng messes up sometimes (lpc helix)
- [ ] missing fog in sprite
- [ ] z fighting