water111
water111
I agree that `$XDG_DATA_HOME` is the right spot, but I also agree with Vaser that this will be more trouble than it's worth at this point. This project has a...
Yep, agreed on almost all. A few notes: - Biggest missing thing is updated type pass. It's getting close but still some testing/error message/interface with label/stack stuff to do -...
"can run empty loop in main.gc" I think we can drop this too. I tested already that we can do empty loops in a process.
all the stuff in the log looks good... there would be a lot more wrong if graphics were totally not working. the resolution of 640x480 is suspicious to me -...
https://github.com/open-goal/jak-project/issues/1524 probably both 150fps issues
Here's some random ideas I had: - [ ] Improve the `depth-cue` effect. It looks bad in PCSX2 at higher resolutions and they changed it for Jak 2 and later...
the thing that makes it go crazy is uneven frametimes, like if the game is alternating between 60 and 30 fps
ah ok, I'll take a look soon
The code that reads these is from the original game, and it has the same problem. So it's kinda working as expected, but it's not a very good design
I think `none` is probably better than `object` in cases where the functions do seem to actually have no return value. I'd rather try to fix whatever issues come up...