vvs-

Results 43 issues of vvs-

Model 22 in TR1 has collision enabled which prevents Lara from going through. EDIT: that seems to be not a camera target but some other service entity.

Engine
Bug
1 - Ready
Collision
Backport from old master
Easy

I think that current script architecture has its shortcomings. There is a `onLoop` function which is executed every frame and callback functions which are executed on certain events. But it's...

Enhancement
Engine
Lua
Discussion
Todo

In _Obelisk of Khamoon_ at `51663,42939,1024,0,0,0` try to roll. Also, at `51730,42601,1024,0,0,0` try to swan dive, or turn to 180 degrees and try to back flip. Related to #268, actually...

Engine
Bug
Collision
Animation

In some areas objects may share the space between its' polygons and surrounding room geometry. Thus it may occlude textures of such objects. One example can be seen in _Caves_...

Engine
Bug
Graphics

![screen_00000](https://cloud.githubusercontent.com/assets/5171934/20845392/efeaf7b6-b8d5-11e6-98eb-e4cfebc785f6.png)

Engine
Bug
Collision

But the lighting problems are inconsistent. I get them in the same places but not every time. Seems that they depend on previous actions. Every time I load the level...

Engine
Bug
Graphics

Loading saved game from the flipped room retains base room state. Try this script: ``` setgamef(1,12) setFlipMap(0,0x1f,0) setFlipState(0,1) setEntityPos(player,28938,54785,-12677,253,0,0) setEntityRoomMove(player,54,2,0) ``` It's a cut down version of a saved game...

Engine
Bug

There are too many alternatives already: old vmath, Bullet and Matrix4. Also, there is GLM and who knows what else. They introduce incompatibilities and bugs. The project should decide and...

Question
Discussion

In _City of Vilcabamba_ at `67342,30758,256,270,0,0` press jump+walk+up. There is roll animation played in the water.

Engine
Bug
Animation