vvs-
vvs-
Model 22 in TR1 has collision enabled which prevents Lara from going through. EDIT: that seems to be not a camera target but some other service entity.
I think that current script architecture has its shortcomings. There is a `onLoop` function which is executed every frame and callback functions which are executed on certain events. But it's...
In _Obelisk of Khamoon_ at `51663,42939,1024,0,0,0` try to roll. Also, at `51730,42601,1024,0,0,0` try to swan dive, or turn to 180 degrees and try to back flip. Related to #268, actually...
In some areas objects may share the space between its' polygons and surrounding room geometry. Thus it may occlude textures of such objects. One example can be seen in _Caves_...
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But the lighting problems are inconsistent. I get them in the same places but not every time. Seems that they depend on previous actions. Every time I load the level...
Loading saved game from the flipped room retains base room state. Try this script: ``` setgamef(1,12) setFlipMap(0,0x1f,0) setFlipState(0,1) setEntityPos(player,28938,54785,-12677,253,0,0) setEntityRoomMove(player,54,2,0) ``` It's a cut down version of a saved game...
There are too many alternatives already: old vmath, Bullet and Matrix4. Also, there is GLM and who knows what else. They introduce incompatibilities and bugs. The project should decide and...
In _City of Vilcabamba_ at `67342,30758,256,270,0,0` press jump+walk+up. There is roll animation played in the water.