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SmartE images created by DIC actually contain 10 sectors with the same MSF. AFAIK that's how SmartE works.

FWIW, I recall that `jq` has `|=` for update assignment.

I think it should not be too difficult. Just needs modification of the command line parsing. So that each specified file would be stored into each target sequentially and the...

This was fixed in OT eons ago. See description here: https://github.com/opentomb/OpenTomb/issues/86#issuecomment-120036789

Probably related. ![Screenshot from 2019-09-24 18-01-09](https://user-images.githubusercontent.com/5171934/65524019-caa9f300-def5-11e9-9477-c937944fd6ad.png) BTW, in the original engine you can't use ACTION+UP to grab ledge if Lara can't stand there.

Thanks for the suggestion. I think there is the same bug in _Lost Valley_ but to be sure I must complete those levels in original TR too which doesn't have...

Yes, there is the same z-fighting bug in _Lost Valley_ and there is no sign of it in the original engine. ![tomb_000](https://user-images.githubusercontent.com/5171934/65529284-84a55d00-defe-11e9-8fea-af3994be6829.png)

It's under the broken bridge to one of the cogs, near T-Rex.

@XProger understood. But what if you give some textures more priority? That way wall and floor textures will only be rendered if there is no z-fighting there.

Also, run-time patching could do wonders :smile: