OpenTomb
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Saving is broken
Loading saved game from the flipped room retains base room state. Try this script:
setgamef(1,12)
setFlipMap(0,0x1f,0)
setFlipState(0,1)
setEntityPos(player,28938,54785,-12677,253,0,0)
setEntityRoomMove(player,54,2,0)
It's a cut down version of a saved game file with the same effect. Camera isn't updated.
I need to add flip config to save... more than, in some cases after saves loading, debug keys does not works;
In this case only the camera is not updated after loading. One possible workaround is just rotating it until it fixes itself. But that's not a proper fix of course.