vvs-
vvs-
It's much faster than in the original. I believe this contributes negatively to the visible "seams".
Pierre can be killed by e.g. slamming doors early in _Tomb of Tihocan_.
As we already saw Bullet 2.82 is broken. That effectively makes CMake project broken as well, because nobody ships Bullet 2.83 in known Linux distributions. The question is: should we...
I'll record the engine progress here. It reflects an average state, not necessarily the bleeding edge. The levels which I was able to complete (sans enemies): - _Caves_ - _City...
I'll record the engine progress here. It reflects an average state, not necessarily the bleeding edge. The levels which I was able to complete (sans enemies): - _the Great Wall_...
In original engine switch without trigger can be pulled only once.
The new collision system is rough at present, but that isn't a point. For some strange reason the coordinates fluctuate wildly. Try this test at the console `setgamef(4,3)` `setEntityPos(player,42787,39352,-6131,177,0,0)` then...
In _The Hive_ position 40000,29000,-3360,90,0,0 there is a bug which have similarity with several other bugs at once. If you try to use action+up Lara climbs up through wall. But...
Lara can teleport through portcullis between rooms 60 and 61 in _Colosseum_ at certain angle. I believe that it's caused by her feet going through. On the other hand her...
In _Caves_ when Lara prepares to make a standing forward jump to the last secret from the ledge, she can only grab the opposite ledge to climb. But in OpenTomb...