vvs-

Results 43 issues of vvs-

It's much faster than in the original. I believe this contributes negatively to the visible "seams".

Engine
Unimplemented

Pierre can be killed by e.g. slamming doors early in _Tomb of Tihocan_.

Game Logic
Engine
Bug

As we already saw Bullet 2.82 is broken. That effectively makes CMake project broken as well, because nobody ships Bullet 2.83 in known Linux distributions. The question is: should we...

Question
Discussion
1 - Ready

I'll record the engine progress here. It reflects an average state, not necessarily the bleeding edge. The levels which I was able to complete (sans enemies): - _Caves_ - _City...

Question
Unimplemented
Todo

I'll record the engine progress here. It reflects an average state, not necessarily the bleeding edge. The levels which I was able to complete (sans enemies): - _the Great Wall_...

Question
Unimplemented
Todo

In original engine switch without trigger can be pulled only once.

Engine
Bug

The new collision system is rough at present, but that isn't a point. For some strange reason the coordinates fluctuate wildly. Try this test at the console `setgamef(4,3)` `setEntityPos(player,42787,39352,-6131,177,0,0)` then...

Engine
Bug
Collision

In _The Hive_ position 40000,29000,-3360,90,0,0 there is a bug which have similarity with several other bugs at once. If you try to use action+up Lara climbs up through wall. But...

Engine
Bug
2 - Working
Collision

Lara can teleport through portcullis between rooms 60 and 61 in _Colosseum_ at certain angle. I believe that it's caused by her feet going through. On the other hand her...

Engine
Bug
Collision

In _Caves_ when Lara prepares to make a standing forward jump to the last secret from the ledge, she can only grab the opposite ledge to climb. But in OpenTomb...

Game Logic
2 - Working