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Completable TR1 and UB levels

Open vvs- opened this issue 9 years ago • 1 comments

I'll record the engine progress here. It reflects an average state, not necessarily the bleeding edge.

The levels which I was able to complete (sans enemies):

  • Caves
  • City of Vilcabamba ( #339, ~~#344~~ )
  • Lost Valley ( #102, ~~#201~~, #407 )
  • Tomb of Qualopec ( ~~#448~~ )
  • St. Francis' Folly ( ~~#201~~, ~~#259~~ )
  • Colosseum ( #449 )
  • Palace Midas ( ~~#308~~, #449 )
  • The Cistern ( ~~#99~~, ~~#340~~, ~~#343~~, ~~#388~~, #450 )
  • Tomb of Tihocan ( ~~#102~~, ~~#308~~, ~~#343~~, #451 )
  • City of Khamoon ( ~~#89~~, ~~#99~~, ~~#308~~, ~~#343~~ )
  • Obelisk of Khamoon ( ~~#37~~, ~~#95~~, #102, #375, ~~#424~~ )
  • Sanctuary of the Scion ( #231, ~~#308~~, ~~#453~~ )
  • Natla's Mines ( ~~#9~~, #90, ~~#340~~, ~~#344~~, ~~#426~~ )
  • Atlantis ( ~~#9~~, ~~#38~~, ~~#94~~, ~~#308~~, ~~#344~~, ~~#424~~, ~~#455~~, ~~#456~~ )
  • The Great Pyramid ( ~~#9~~, ~~#201~~ )
  • Return to Egypt ( #197 )
  • Temple of the Cat ( ~~#9~~, #223, #449 )
  • Atlantean Stronghold ( ~~#9~~, #38, #197 )
  • The Hive ( ~~#9~~, #449, #458, #466 )

The levels which I tried but they can't be completed because of a bugs or unimplemented features:

  • none at this point

Features that are needed for full functionality but currently not implemented:

  • enemies' AI and pathfinding (partially implemented)
  • enemy spawners (partially implemented)
  • flame, lightning bolt and lava particle emitters
  • some hardcoded animations and effects (mostly effects like gun flashes, smoke, bubbles, splash, ricochet, blood, explosions)
  • flipeffects
  • working GUI
  • weapons (partially implemented)

vvs- avatar Jun 23 '15 13:06 vvs-

Palace Midas ( Midas' hand doesn't turn lead into gold ) fixed in ac90033

TeslaRus avatar Dec 03 '16 20:12 TeslaRus