OpenTomb
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Completable TR2 and GM levels
I'll record the engine progress here. It reflects an average state, not necessarily the bleeding edge.
The levels which I was able to complete (sans enemies):
- the Great Wall ( ~~#344~~ )
- Venice ( path without boat )
- Bartoli's Hideout ( ~~#419~~, detonator isn't implemented )
- Offshore Rig
- Diving Area ( ~~#419~~, can't exit the level because monk isn't implemented )
- 40 Fathoms ( ~~#419~~ )
- Living Quarters ( room visibility bug )
- The Deck
- Tibetan Foothills ( path without snowmobile )
- Catacombs of the Talion
The levels which I tried but they can't be completed because of a bugs or unimplemented features:
- Opera House ( drawbridge function is not set, elevator isn't implemented )
- Wreck of the Maria Doria ( #344, ~~#419~~ )
- Barkhang Monastery ( ~~#424~~, room visibility bug )
- Ice Palace ( bounce pad isn't implemented, Tibetan bell isn't implemented )
- Temple of Xian ( bounce pad isn't implemented )
- Floating Islands ( pushable block not dropped, jumping distance bugs, can't grab ladder after roll in midair )
Not implemented yet:
- Vehicles
- Several other objects (detonator, bounce pad, tibetan bell, elevator)