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Completable TR2 and GM levels

Open vvs- opened this issue 8 years ago • 0 comments

I'll record the engine progress here. It reflects an average state, not necessarily the bleeding edge.

The levels which I was able to complete (sans enemies):

  • the Great Wall ( ~~#344~~ )
  • Venice ( path without boat )
  • Bartoli's Hideout ( ~~#419~~, detonator isn't implemented )
  • Offshore Rig
  • Diving Area ( ~~#419~~, can't exit the level because monk isn't implemented )
  • 40 Fathoms ( ~~#419~~ )
  • Living Quarters ( room visibility bug )
  • The Deck
  • Tibetan Foothills ( path without snowmobile )
  • Catacombs of the Talion

The levels which I tried but they can't be completed because of a bugs or unimplemented features:

  • Opera House ( drawbridge function is not set, elevator isn't implemented )
  • Wreck of the Maria Doria ( #344, ~~#419~~ )
  • Barkhang Monastery ( ~~#424~~, room visibility bug )
  • Ice Palace ( bounce pad isn't implemented, Tibetan bell isn't implemented )
  • Temple of Xian ( bounce pad isn't implemented )
  • Floating Islands ( pushable block not dropped, jumping distance bugs, can't grab ladder after roll in midair )

Not implemented yet:

  • Vehicles
  • Several other objects (detonator, bounce pad, tibetan bell, elevator)

vvs- avatar Jan 08 '17 13:01 vvs-