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Vulkan & C++17 based Scene Graph Project

Results 22 VulkanSceneGraph issues
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## Description Added dynamic descriptor buffer support for buffering of per frame data as used for example in vsg::ViewDependentState ## Type of change - [ X]New feature (non-breaking change which...

**Describe the bug** Unable to use the FetchContent module to include VSG into a local project. There is also some clashing in the namespace such as "clobber". **To Reproduce** [This...

Did a quick test on a Pi 4, latest Raspbian image. Built on device, against system packages (had to install vulkan-dev, mesa-vulkan-drivers, etc). ## Compiling VSG itself compiles, vsgExamples /...

To reproduce the issue run: vsgdynamicload models/openstreetmap.vsgt Eventually too many tiles will be requested and the Vulkan driver will eventually report running out of memory: DatabasePager::updateSceneGraph() numActiveRequests = 7161 DatabasePager::updateSceneGraph()...

**Describe the bug** Open vsgviewer, press Esc, window doesn't close. On Fedora vsgviewer is closed when Esc is pressed and seems that CloseHandler is responsible for this. **To Reproduce** Steps...

Additional calls to `BindIndex/VertexBuffers` are not re-using the memory blocks from the previous frame/compilation, causing the minimal size to be allocated for each of them (16MB as defined in MemoryBufferPools.h)....

On some platforms, `wchar_t` is a 32-bit type, and the same width as `char32_t`, intended to hold UCS4/UTF-32 code points as fixed-width strings. On others, in particular, ones that attempted...

When integrating Vulkranscenegraph into an existing Win32 application (MFC program) I noticed that there is no event handler. With the flag installEventHandler in the WindowTraits class, the existing event handler...

MaxSets and DescriptorSetPoolSizes would only be reserved if BOTH were required. This PR reserves additional resources if EITHER are required and ensures that at least 1 maxSet is reserved. Warning...

**Describe the bug** glslang support in vsg seems tied to a specific fork of glslang (upstream + patches). This is problematic for several reasons: - packaging vsg downstream with glslang...