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Vulkan & C++17 based Scene Graph Project

Results 27 VulkanSceneGraph issues
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### Discussed in https://github.com/vsg-dev/VulkanSceneGraph/discussions/1091 Originally posted by **usr007** February 21, 2024 Hello, There is error message when compile project cppcheck-vsg with windows10 and visual studio 2019. cppcheck: error: could not...

**Describe the bug** glslang compilation error when using uvec2 in GLSL code **To Reproduce** Steps to reproduce the behavior: 1. Clone and build vsgFramework 2. Modify any GLSL shader used...

Vulkan implementations have a limit on the total number of times that vkAllocateMemory() can be called. On AMD drivers this limit is quite low at 4096 total allocations. I locally...

I generated VS2022 project files using CMAKE GUI. On opening the .sln the All_Build project us missing the sub projects look wrong. On building I get errors (version.h not found...

**Describe the bug** The vsga extension is probably deprecated anyway but right now the VSG ReaderWriter's 'VSG::read' and 'VSG::write' functions do **not** allow the vsga extension. Note however that the...

# Pull Request Template ## Description Changed transfer queue setup to re-use the main graphics queue's queueFamilyIndex to avoid the need for queue family ownership transfer of resources. The Vulkan...

## Issue found I am posting this here to discuss the following behavior I found: I have been running into issues when using VSG in a dynamic library, where the...

While running vsgCs, I've recently started seeing this warning from Context.cpp: Warning: Context::reserve(const ResourceRequirements& requirements) invalid combination of required_maxSets (0) & required_descriptorPoolSizes (2) unable to allocate DescriptorPool. I don't know...

# Pull Request Template ## Description Added vsg::computeValueCount used in CopyAndReleaseImage / TransferTask to get the correct value count for layered, mipmapped image data. ## Type of change - [X]...

Hi Robert, Our team has been using osgUtil::PolytopeIntersector, yet in VSG there's only vsg::LineSegmentIntersector. We chose not to use LineSegmentIntersector in OSG because it didn't catch lines or points. Would...