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Vulkan & C++17 based Scene Graph Project

Results 27 VulkanSceneGraph issues
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In our application we are calculating bounding volumes every frame/when the camera moves, due to how our scene graph is structured. Moving to VSG from OSG has caused a major...

When including `vsg/utils/Builder.h` in a file that doesn't also include `vsg/io/Options.h`, (at least when consuming static VSG when building a DLL with MSVC 2022) it will generate an error as...

**Describe the bug** vsg::ComputeBounds does not seem to determine the clearing of index 0xFFFFFFF. **To Reproduce** Steps to reproduce the behavior: 1. set vsg::InputAssemblyState->primitiveRestartEnable = true; 2. Set the vertex...

## Describe the bug **TLDR:** Minimal repro code https://github.com/drywolf/vsg-View-vkCmdPushConstants-bug (see [vsg-View-PushConst-bug-minimal.cpp](https://github.com/drywolf/vsg-View-vkCmdPushConstants-bug/blob/main/vsg-View-PushConst-bug-minimal.cpp)) ---- **Some context:** * in our VulkanSceneGraph production code, we are rendering off-screen (without a vsg::Window) * our renderer...

**Describe the bug** I am using VSG to perform some headless rendering (i.e. no Swapchain and no vsg::Window) The code that I am using is very similar to [vsgheadless.cpp](https://github.com/vsg-dev/vsgExamples/blob/master/examples/app/vsgheadless/vsgheadless.cpp) from...

**Describe the bug** I've noticed that on Windows I don't receive vsg::KEY_Alt_L and vsg::KEY_Alt_R for vsg::KeyPressEvent and vsg::KeyReleaseEvent. I've checked Win32_Window.cpp and there is VirtualKeyToKeySymbolMap _vk2vsg which is used for...

Following the discussions in #960 and #961 this sets the minimum maxSets to 1 so that when switching out graphics pipelines that use different descriptor sets, the warning about Context::reserve()...