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Client Simulator for World Building

Results 57 ClientSim issues
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After updating the VRCSDK for my world project to 3.6.1, Input.GetKey() in my U# script does not work. Udon Input Event ( https://creators.vrchat.com/worlds/udon/input-events ) in the same script continues to...

Using VRCPlayerApi.TeleportTo with AlignRoomWithSpawnPoint results in broken teleportation behavior. This has been broken since ClientSim's initial release. Looking at the code, the handling of "from playspace" is basically the same...

Pretty self explanatory, when trying to use GetTrackingData.AvatarRoot inside of ClientSim, it will always return the world origin (0,0,0). This makes it substantially harder to test systems that require AvatarRoot.

I wish there was a way to enter Play Mode and spawn where the editor camera transform is. This feature would be extremely useful for quick test without the need...

The VRC Scene Descriptor has a property called "Interact Passthrough" that determines whether User Layers will block interaction rays. We have updated this setting to reflect changes in interaction behavior....

OnBecameVisible/Invisible does not work correctly on ClientSim since VRCSDK 3.8.2. Specifically: - Nothing happens when OnBecameInvisible should run. - OnBecameVisible is executed twice. This bug seems to be caused by...

Other velocity changes (player movement and gravity) are not applied on the same frame LocalPlayer.SetVelocity is called. This is **not** how it works in VRChat and completely breaks any situations...