ClientSim
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Client Simulator for World Building
I've created a PlayMode test for my scene which derives from ClientSimWorldTestBase. The test setup is identical to "ClientSimWorldTestExampleScene" as provided in the Samples. When running the test, all references...
When using a Flare Layer component, The PlayerCamera is not copying it when entering play mode.
Since ClientSim 1.2.5, when you enter in play mode, it creates this "New Game Object" which seems to have no purposes at all. 
Closes #96 Pretty simple fix, Assign the dummy gameobject created to a variable so we can destroy it once we are done with it
Having ClientSim integrated in VRChat SDK is easier to install. But it completely destroys its "open source" advantages. Forks, PR, and other git features are useless now.
Found a spelling error in one of the gameobjects that gets added to the scene  its named DestkopTrackingData, which is obviously incorrect
 I get the standard "In order to use ClientSim... apply the settings..." dialog. I close that. I have a ClientSim Settings tab and I press the "Apply...
In order to improve performances, this method will enable/disable the camera stacking based on the ClientSim Menu state.
Apply VRChat input Axes When in play mode VRC Input is not detected.  
This error message appears in the console when removing a remote player with ClientSim. The spawned remote player remains in the hierarchy and is not properly destroyed.  Afaik, it...