ClientSim icon indicating copy to clipboard operation
ClientSim copied to clipboard

Client Simulator for World Building

Results 57 ClientSim issues
Sort by recently updated
recently updated
newest added

When leaving the Enter and Exit location of stations empty, the ClientSim auto assigns them to the station transform when entering Play mode. Meanwhile, the reference remains null in VRChat....

Destroying objects that the Client sim is currently looking at seems to break the Client sim. This seems to be a Client sim issue and does not occur in VRChat....

bug

Remove "Editor Only" is not working correctly currently. `GetRootGameObjects` seems to return an empty result before the scene is loaded. By doing this, Removing GameObject processing is not working correctly....

Hey! In the game client of VRChat the method `OnTriggerEnter` does fire for every intersecting collider when you spawn into the world. However, this does not happen in ClientSim. This...

The code bellow doesn't display "OnPreSerialization" in the console after "ToggleOpenState" is triggered ``` public void ToggleOpenState() { if (!Networking.IsOwner(gameObject)) { return; } Debug.Log("ToggleOpenState"); //this shows up in the console...

Pressing the Left mouse button in Desktop mode calls both the InputGrab and InputUse function. However, the order differs between VRChat and the current version of ClientSim. ### Test code:...

It's fairly common behaviour to do some variation of Networking.LocalPlayer.SetVelocity(Networking.LocalPlayer.GetVelocity() + impulse) to add an impulse to the player's existing velocity. This can be done every frame to add a...

When i was using CyanEmu instead of ClientSim, it was possible for me to have the variable for the FieldChangeCallback function shown public on the inspector and when edited by...

When a player joins, `OnAvatarEyeHeightChanged` is invoked with the `prevEyeHeightAsMeters` parameter passed as the literal integer 0, causing a type mismatch since it is expected to be a float. The...