Kelsey
Kelsey
Actually yeah, not sure why we need to limit it to P1. Probably won't re-enable it at the end of maps, there's no way to make sure that happens if...
The way this would probably work is with an invisible item that's basically a "piston mounter", you'd connect it to the piston platform, place it at the same location as...
Partial blocks would be treated a bit specially since they don't have collisions in the editor, so placing one in the same space as an item would automatically move the...
Yeah, GitHub isn't letting me transfer it though for some reason? @LautaroL20 Can you try?
The nodraw triangle was reported in #4025 but that side texture bug is new I think
Could maybe make this an auto decoration which generates in small pits like that
This is implemented?
This will be fixed when TeamSpen switches those items to use normal fizzler generation, instead of specific instances.
It's fixed for standing fizzlers.
For Old Aperture and BTS, it would probably be identical to the original. For Clean, Overgrown, and Portal 1, a maintenance lift wouldn't really fit. For Clean and Overgrown, it...