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fizzlers centered in middle of voxel should have custom texture for wall
fizzlers centered in the middle of voxel (when handle 6 directions is used) should have a custom wall texture for wall so it doesn't look like this in the image anymore in the future...

This is implemented?
Actually no? I have special handling to allow them to have nodraw behind the fizzler in this orientation, but I just make it use 2x1 or 2x2 tile sizes. What should it look like anyway - any Hammer maps would just never do this...
I think it looks good with the gridded wall. The only other alternative I like, is the standard wall texture behind the fizzler - at the moment the only possible way to get this, is by manipulating offset values, I guess.