Marcin Ignac

Results 285 comments of Marcin Ignac

I think it's because if transparent geometries write to depth buffer they would occlude each other? We would need some for of order independent transparency for it to work.

Revisit when refactoring glt loader. Pushed to v5

Hmm. But why? so we can do it for vec2/3/4 or in utils?

The data is preserved now but as row ArrayBuffers. - [ ] We need to slice and cast it to typed arrays. - [ ] As this is wasting a...

Yes but it would have to support al the features latest gl.TextureOverlay from Dent... project has: percentage vs pixel size, keeping texture aspect ratio + cover mode (should be implemented...