Marcin Ignac

Results 287 comments of Marcin Ignac

Well it's actually not that simple as `transform` in [KHR_texture_transform](https://github.com/KhronosGroup/glTF/blob/main/extensions/2.0/Khronos/KHR_texture_transform/README.md#gltf-schema-updates) is an object with offset, rotation and scale and not a matrix so it could be confusing. So it would...

> Instead, the more user friendly texture.offset/rotation/scale is used Is it? :D I thought all we have is texCoordTransformMatrix > is renaming texCoordTransformMatrix to transformMatrix okay Yes > can we...

Oh that's leftover code that has not been ported yet. The thing with material system is that renderers are building materials atm. And texture matrix update system would have to...

Could be quite good example on how to make your own system. ```js if (enitity.normaliseScale && !aabb.empty(entity.transform.worldBounds) { rescaleEntity(enitity) delete enitity.normaliseScale } ```

Yes, i'll have more time next week and probably start with exposing total counts. There is also a question of how much of that should be in core? Below is...

@dcposch I was big fan of WebGL inspector but there is number of issues: - doesn't work in Safari - once enabled it breaks extensions e.g. Float Textures, so it's...

What's the reported type of `laplace_offsets[0]`? Is that `vec3`? What about checking for `[` in the name? Is that to much of a hack?

+1. I keep writing this code over and over again (I think twice today already). If that's something you need to handle in production to stop loop from cancelling then...

Hmm safari 10 supports all the ES6 features we are using here. It's the JSON parsing that somehow fails.

Something wrong with JSON encoding? That's why wzrd.in fails and returns 404. Safari 10: Chrome: