Marcin Ignac

Results 287 comments of Marcin Ignac

The body content comes from `request` function containing: ``` javascript //BEGIN FORM Hack var multipart = function(obj) { ``` Maybe that fails in SF?

Is there specific data or format you have in mind? I'm trying to focus my efforts recently on glTF for scenes and geometry.

I would second glTF. Here is a [glTF repo with sample models](https://github.com/KhronosGroup/glTF-Sample-Models/tree/master/1.0)

Definitely. Committing to regl with not clear WebGL 2.0 roadmap feels a bit risky. Related issues: - [Improve comments in core.js and util/codegen.js](https://github.com/regl-project/regl/issues/200) - [Create pretty printer for generated code](https://github.com/regl-project/regl/issues/335)

Thanks for the reply. I agree that fork for v2 is the way to go and given the state of webgl2 on Apple platforms we have 1-2 years to go.....

![screen_shot_2016-11-18_at_04 08 41-2](https://cloud.githubusercontent.com/assets/171001/24581189/c8465998-170e-11e7-86c6-cc14c59c9be3.jpg) This generative garden is all `regl`. The project is currently on freeze as we are waiting for data driven backend to be implemented. More screenshots here http://variable.io/notes/2016/.

I would love to see that happening. At the moment i can't say I understand how regl works at I think that's crucial for long term commitment and bigger involvement...

> Does it just avoid repeatedly analyzing the properties of the argument of the regl() function? That's my current understanding and unfortunately my current big project require more and more...

Hi, Yes it makes sense. For now i can also validate potential changes by accessing machine.transitions which is enough for me. On Mon, 12 Feb 2018 at 16:44, Bret Comnes...

There is also in issue the blitFramebuffer can copy only one renderbuffer at the time although (manually) fixable. That's another vote for hiding complexity inside pex-context `pass()` > To do...