Marcin Ignac

Results 287 comments of Marcin Ignac

If we move to cubemap mipmaps then we could reconsider [atlas packing](https://twitter.com/Omar4ur/status/1049121026171445248) to the following as it would be half the size. ![Do85vNyX0AEi9Cw](https://user-images.githubusercontent.com/171001/201631079-575e6daf-e28f-495a-bc74-79007ec116b4.jpeg)

About seams: [Engine Work: Global Illumination with Irradiance Probes](https://handmade.network/p/75/monter/blog/p/7288-engine_work__global_illumination_with_irradiance_probes#22609) ![KOHZYP9](https://user-images.githubusercontent.com/171001/200285374-a40dede6-dd0e-401e-8d7b-fea929203e7b.png) https://twitter.com/RealtimeVFXMike/status/1221525778359144450 ![EPO7OCmWsAIbOD-](https://user-images.githubusercontent.com/171001/200285138-6902cf30-49c6-4aeb-9edc-84d177cb5638.jpeg) ![EPO9b0OXkAEem0V](https://user-images.githubusercontent.com/171001/200285155-4c68c51f-1b86-49b2-98ef-4734609a0eca.jpeg) https://twitter.com/Dan87626237/status/1220048547103563777 ![EO57rzuWAAANkyV](https://user-images.githubusercontent.com/171001/200285123-460032ca-e0a4-4d04-bfeb-023bfeb47c6a.png) https://twitter.com/val_sagrario/status/1231771907437010949?s=20 ![ERgiBH7XkAAWLTH](https://user-images.githubusercontent.com/171001/200285483-89264c9a-3d14-4a84-be82-30734c2a306a.png) ``` float2 Encode( float3 n ) { n /= dot(1, abs(n)); float2 wrap...

@dmnsgn here is what i mean by bright spots / fireflies. This might be from bugs in importance sampling or not enough blur. I think in current pex-renderer version i...

More recent "scratches" example of insufficient filtering. ![Screenshot 2022-11-07 at 17 04 47](https://user-images.githubusercontent.com/171001/200371031-cb69b20f-ddcb-4d0f-b38b-9e59a00abf12.jpg)

I've just realized that having lon going > 360'deg while fixes rotating backwards for CX project it might be problematic when working on a project involving globe. E.g. You spin...

Well freeze sounds like `readOnlyDoNotTouch` while i need `doNotUpdateIllDoItMyself`. Bit different. My use case allows for updating bounds when e.g. landscape changes but now while it animates. Freeze sounds like...

More research needed how others are handling this.

[Compress RectAreaLight BRDF Data and include in three.js build files](https://github.com/mrdoob/three.js/issues/9373)

that would require copying them to assets in nodes right?

Most promising solution is to use dynamic imports and bundle splitting.