vpuppr
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VTuber application made with Godot 4
The idea is to split the UI into a top half and a bottom half. The top half would contains tiles with a screenshot of the preset. Double clicking on...
This was the initial idea for the popup system. However, there were several problems: * new popups do not maintain button state from older popups of the same GUI *...
All models currently have tracking data applied as `Vector3`s. The inner values are `x`, `y`, and `z`. However, models made for other engines or use cases might be in the...
Mainly helps with #122. Currently, PipeWire has implementations of a majority of audio transfer methods, such as JACK, Alsa, and PulseAudio. AS FAR AS I KNOW none of those three...
In [AlterEcho](https://www.researchgate.net/publication/354175620_AlterEcho_Loose_Avatar-Streamer_Coupling_for_Expressive_VTubing) ([video presentation](https://youtu.be/ioq4Q-ffNwE?list=PLhPegsM-75z05ZO0u_frike7cy2yZ1GfD&t=3089)) a system to improve vtuber animation is described, including a fairly detailed architectural diagram. At high level it consist of a set of animations that could...
It might be outside the scope of Vpuppers usage,- but consider adding support for SlimeVR. https://github.com/SlimeVR
VRM models have metadata fields that can be displayed. These include: * License * Usage * etc The full specification [is on GitHub](https://github.com/vrm-c/vrm-specification). Currently, vpuppr only handles the 0.0 spec
I have seen the some are able to turn their model around X axis ( the axis facing the viewer, to make the model stand on its head ) and...
### When returning to the home screen - [ ] Node integrity checks - [ ] TempCacheManager checks ### Application startup - [ ] Config file checks - [ ]...
No longer needed now that OpenSeeFace is packaged for Linux