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Add ability to swap how tracking is applied to certain bones

Open you-win opened this issue 1 year ago • 0 comments

All models currently have tracking data applied as Vector3s. The inner values are x, y, and z. However, models made for other engines or use cases might be in the order x, z, y.

Instead of requiring models to be re-exported with the correct orientation, make it so that some bones can be flipped on the fly.

you-win avatar Sep 27 '22 21:09 you-win