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VTuber application made with Godot 4

Virtual Puppet Project (VPupPr)

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All models should work as long as they are in .glb or .vrm format. .gltf has not been tested but might work. .scn files created with Godot should all import correctly as well.

Available renderers

Quickstart

Windows

  1. Download the latest release
  2. Unzip all files into a directory (do not move any of the files)
  3. Run the .exe on Windows
  4. Start the facetracker from within the application

Linux

  1. Download the latest release
  2. Unzip all files into a directory (do not move any of the files)
  3. Run chmod +x <binary name> in a terminal to make the binary executable
  4. Run the binary
  5. Start the facetracker from within the application

Building from source

  1. Clone or download this repository at the appropriate tag (or master for the latest code)
  2. Download a precompiled Godot editor binary from the virtual-puppet-project's Godot fork
    1. If you would rather compile the engine yourself, please see the section on compiling the Godot fork
  3. Download a precompiled Godot release template from the same repository in step 2
  4. Run the custom Godot editor and open your local copy of vpuppr with the editor
  5. Follow the Godot instructions for exporting a project and use the custom templates downloaded from step 3 instead of the default templates
  6. Next to your resulting binary, copy the resources folder next to it. The resources folder is read at runtime

Building the Godot fork

  1. Make sure you have the following tools installed and available on your PATH if applicable:
  2. Clone the following utility repositories:
    1. The virtual-puppet-project fork of Godot
    2. godot-module-applier
    3. godot-build-scripts
  3. Your directory structure should look like
    • ./
      • godot/
      • godot-module-applier/
      • godot-build-scripts/
  4. Inside of the godot/ directory, run cp ../godot-module-applier/applier.py . to copy the applier.py script into the godot/ directory
  5. Inside of the godot/ directory, run python3 applier.py apply. This will pull in and apply all modules, third-party sources, and patches to Godot
  6. Inside of the godot/ directory, run cp ../godot-build-scripts/build-* . to copy all build scripts into the godot/ directory
  7. Inside of the godot/ directory, to build various versions of the editor do:
    • Editor: ./build-editor.sh
    • Release template: ./build-normal-template.sh
  8. The compiled Godot binary will be available in the godot/ directory under the bin/ directory

Special thanks