Raoul v. R.

Results 158 comments of Raoul v. R.

Hi, thanks for pointing that out. The [mipmapBlurPass](https://github.com/pmndrs/postprocessing/blob/3140afb6c81387ed2c473bedb06dcc21ca541021/src/effects/BloomEffect.js#L96-L103) property is currently marked as private because it was an experimental feature when it was first added. I'm fine with changing the...

Thanks! I'll take a closer look at this when I have more time on my hands. At a glance, it looks like this effect duplicates the bloom effect which is...

Thanks for the report! I'll take a closer look at this when I get a chance.

I've added an improvement for this in [v7.0.0-beta.12](https://github.com/pmndrs/postprocessing/releases/tag/v7.0.0-beta.12) which should add the output declarations to all materials. I wasn't able to test this extensively yet though. Can you try using...

Thanks for checking 👍 > it looks like nearly all materials are not seeing the normal vector var anymore Only non-PBR materials like `PointsMaterial` should be affected. These materials don't...

Sorry for the delay! This bug should now be fixed in [v7.0.0-beta.13](https://github.com/pmndrs/postprocessing/releases/tag/v7.0.0-beta.13). Please let me know if there is still an issue. > [!IMPORTANT] > The snippet `#include ` is...

Almost forgot: if you want to sample normals from the G-Buffer in a custom material, you'll need the following shader chunks because the normals are encoded: ```glsl // These shader...

> there's a few small style things that appear visually different, but I'm guessing it's mostly the upgraded blend algorithms, so I'll just need to adjust for that. Interesting, can...

Thank you for investigating 👍 So far, I've been unable to reproduce the error. A pipeline with `ClearPass` → `GeometryPass` → `DepthCopyPass` → `EffectPass with a single effect that uses...

> Ugh, the portraits weren't clipping properly because the new version requires alpha: true in the GeometryPass which I missed! Everything's rendering correctly now Ouch, yeah that's a bit of...