Raoul v. R.
Raoul v. R.
Fixed in [v7.0.0-beta.5](https://github.com/pmndrs/postprocessing/releases/tag/v7.0.0-beta.5)
Interesting, thanks for pointing this out. The internal buffers use 16bit floats when the main buffers are configured to use them like this: ```js const composer = new EffectComposer(renderer, {...
```js new EffectComposer(UIRenderer, { frameBufferType: RGBFormat.R11F_G11F_B10F }) ``` Doing this will result in undefined behaviour. The numeric value behind the `R11F_G11F_B10F` constant may or may not match any of the...
```js composer.addPass(new EffectPass(camera, bloom, toneMapping)) composer.addPass(new EffectPass(camera, smaa)) ``` This works. Think of it this way: bloom accumulates neighboring pixels into the current pixel. It samples the input buffer to...
Bloom should only affect colors that exceed that `[0, 1]` range. In other words, everything brighter than white should bloom (using the default settings). If you apply tone mapping before...
That doesn't sound normal, but either way, it's off-topic. If you're having problems with bloom, feel free to create a [discussion](https://github.com/pmndrs/postprocessing/discussions).
> could you put the optimized rgb format on it? `R11F_G11F_B10F` has been implemented in [v7.0.0-beta.12](https://github.com/pmndrs/postprocessing/releases/tag/v7.0.0-beta.12) which was released yesterday. There are no plans to implement it in v6 because...
> will be same performance range or a bit expensive? It will be slower than plain old SMAA, but I don't know how much. It should be worth it though...
Support for log depth and inversed depth, better configuration options and more natural circle of confusion based on distance instead of linear depth. There may also be some other aspects...
Hi, I haven't used stencil ops with postprocessing before, but there's [MaskPass](https://pmndrs.github.io/postprocessing/public/docs/class/src/passes/MaskPass.js~MaskPass.html) and [ClearMaskPass](https://pmndrs.github.io/postprocessing/public/docs/class/src/passes/ClearMaskPass.js~ClearMaskPass.html) which might help.