Raoul v. R.

Results 158 comments of Raoul v. R.

Closing this since there doesn't seem to be an easy way to achieve general selectiveness for arbitrary effects. However, I plan on adding support for rendering object IDs to texture...

I've carried over the settings for `Effect.inputColorSpace` and `Effect.outputColorSpace` to v7. These settings allow color space transformations to be tracked within effect chains. Here's the documentation for reference: #### inputColorSpace...

@kitaedesigns This hasn't been added yet because v6 doesn't provide the tools to implement it efficiently. With v7 mostly ready, we can now start working on this. Closing in favor...

Depth texture management is fixed in the postprocessing v7 alpha which will eventually replace v6. I'm keeping this ticket open until v7 lands in case someone stumbles over this bug.

@drone1 You can use multiple `RenderPass` instances to render multiple scenes. Make sure to set `RenderPass.clearPass.enabled = false` if you want to render the scenes to the same frame buffer....

@jo-chemla Proper support for scissor/viewport settings is planned for v7. Closing this in favor of #570.

There's already a [manual](https://github.com/pmndrs/postprocessing/tree/v7/manual) in the works on the v7 branch that is intended to serve as an in-depth guide for `postprocessing`. Does that cover this or is Storybook something...

Support for `LinearToneMapping` is currently missing and probably should be added. I'll take a look at that. > As a workaround I tried to just not use TonemappingEffect and set...

@ademola-lou That sounds like a different problem. Linear tone mapping is no real tone mapping - [it's just clamping](https://github.com/mrdoob/three.js/blob/cd0ff25e3c3938ec82500047ccb43500d242505c/src/renderers/shaders/ShaderChunk/tonemapping_pars_fragment.glsl.js#L12). So this will not fix your issue. It's just being added...

The next v7 release will probably be the first beta. Scissor/viewport support and maybe velocity rendering can be considered blockers. The rest doesn't technically block a v7.0 release, but I'd...