Manuel Alfayate Corchete
Manuel Alfayate Corchete
@Vampier Ok, Now it's clear. I was a bit harsh before, because I have been many years waiting for something like Molekula's core, so I fear it could be transformed...
@kayzzen01 I'm using Intel driver, which nowadays means the Iris driver in MESA 24.1.1.
> Sounds like an issue with direct scanout. Running sway with the environment WLR_SCENE_DISABLE_DIRECT_SCANOUT=1 will disable the feature and work around the problem. This is likely a bug with your...
@Nefsen402 Also, setting `WLR_SCENE_DISABLE_DIRECT_SCANOUT=1` does NOT work around the issue.
Another wlroots-based compositor where this bug is not present is Wayfire (https://github.com/WayfireWM/wayfire).
Can you tell me if this is an SDL2 bug? Maybe I should take this issue report there instead if it is.
I was looking at the code. Commenting out the SDL_Delay() calls don't seem to have any effect, and `SDL_RENDERER_PRESENTVSYNC` is already being passed on the `SDL_CreateRenderer()` call. Is there a...
@fabiangreffrath No, I am not asking for tic interpolation: that's the deffinitive solution that is way above my head, and I want a temporal solution that I have applied on...
@fabiangreffrath Almost: that causes the game to hang as soon as it's trying to start the first stage. But that part of the code... can it be used to force...
@fabiangreffrath No, no Code changed at all. But consider that I am using the Wayland backend on SDL2 where "every frame IS perfect" so thankfully there is no tearing but...