Manuel Alfayate Corchete

Results 532 comments of Manuel Alfayate Corchete

I have been trying this on the Pi4 this morning. I still get those audio drop-outs when LUA code kicks-in: during active gameplay, or when Dirk "rises from the death"...

I use latest RetroArch code, built against latest Wayland/wlroots using the labwc compositor (also Weston), against latest stable Mesa. Also RetroArch on KMS/DRM. Always the ALSA audio backend. And everything...

Hi again, Ryan! Don't worry about the wall of text, that was a pleasure to read, thanks for taking the time to test this, really :) Some "special" configurations I...

I built a version with that modification and doesn't seem to make any difference, sadly :(

Sounds great! May I ask that you do OpenGL/Software an option, please? I for one use Vulkan as my daily driver for RetroArch, and it provides precise buffer control on...

I have just tried latest GIT code just now, and the same audio dropouts in the Libretro core are still present. However, please incorporate 64bit NEON code: 64bit is the...

Woho! Thanks for the update! I for one will stay veeeeery tuned for this :dancers:

I just rebuilt from latest sources. These are the flags I use (I am on Aarch64): ``` cmake .. -DCMAKE_BUILD_TYPE=Release -DDIRKSIMPLE_SDL_DEFAULT=OFF \ -DCMAKE_CXX_FLAGS="-march=native -mtune=native" \ -DCMAKE_C_FLAGS="-march=native -mtune=native" ``` However, I...

I suspect OpenGL won't change much and the same dropouts will be present. Just an idea: wouldn't it be possible to have the game logic converted to C? Really, I...

First, NEON code wasn't building. No idea why ` __ARM_NEON__` isn't defined on my system (Raspberry Pi OS aarch64, updated to the latest kernel and packages). I had to enable...