Manuel Alfayate Corchete
Manuel Alfayate Corchete
@fabiangreffrath What about a possible crispy-taradino? With uncapped framerate, etc
@fabiangreffrath ahh!!! So great to hear!!! I'll be first in line to test! Also, I discovered a nasty "trick": since my monitor can go down to 35Hz video modes, I...
@fabiangreffrath I have just build from taradino latest sources on GNU/Linux, and it doesn't look like it tries to play music via SDL2_Mixer, does it? Is there any music support...
@fabiangreffrath `taradino` engine works, but without music. Do you get music on Debian? How? There are no notes for the music support.
What soundfont do you recommend and where do you have it installed?
@fabiangreffrath Ah, made it work, thanks a lot! By doing this: `SDL_SOUNDFONTS=/usr/share/soundfonts/FluidR3_GM.sf2 ./taradino` music sounds great with that soundfont! Had to investigate the SDL_SOUNDFONTS env variable because I do my...
I have tried adding SDL_GameControllerAddMappingsFromFile("gamecontrollerdb.txt") just before https://github.com/deathkiller/jazz2-native/blob/8d4a73fe9f1dfb2f4231cba8595e12777950cbbf/Sources/nCine/Backends/ImGuiSdlInput.cpp#L477 but it doesn't work. Where is the game opening the SDL2 gamepad, if at all, please?
@deathkiller Ok, I've put my `gamecontrollerdb.txt` file in `Content` and it's loaded without apparent problems: ``` Thread 1 "j2" hit Breakpoint 1, nCine::IInputManager::addJoyMappingsFromFile (this=0x555555c85690, path=...) at /root/src/jazz2-native/Sources/nCine/Input/IInputManager.cpp:102 102 joyMapping_.addMappingsFromFile(path); (gdb)...
@deathkiller Ok, here's full console startup log: ``` void Death::IO::FileStream::Open(Death::IO::FileAccessMode) #> File "/root/.config/Jazz² Resurrection/Jazz2.config" opened virtual void Death::IO::FileStream::Dispose() #> File "/root/.config/Jazz² Resurrection/Jazz2.config" closed void Death::IO::FileStream::Open(Death::IO::FileAccessMode) #> File "/root/jazz2/Cache/Source.pak" opened virtual...
> It seems no gamepad was detected at all. Are you using SDL2 version or GLFW version? SDL2 version usually works fine. Ah, I see. I had to passs `-DNCINE_PREFERRED_BACKEND=SDL2`...