Manuel Alfayate Corchete
Manuel Alfayate Corchete
@deathkiller I understand. It's your decision of course :) BTW, I don't seem to be able to assign DPAD buttons on the game menu. Only action buttons seem to work....
@deathkiller Ok, the `Input Diagnostics` shows that the DPAD is correctly detected, look: https://github.com/deathkiller/jazz2-native/assets/837585/2023c72a-e58c-4803-b1f8-e11771b19759 But then, in-game only action buttons work, and in fact `Remap Controls` fails to let me...
> This should be fixed now in the latest commit. The game didn't know how to map axis to button. Yes! It works perfectly now! Mistery solved :) BTW, I'd...
@deathkiller Yes, that's how it looks, but there's vertical shimmering on the backgrounds during scrolling. I believe it may be due to 405 not being an exact divisor of 1080....
> There is Antialiasing option that should render it at higher resolution and downscale it back using bilinear filtering to avoid these issues. I don't know what you see, but...
As of today, Splatter House is still inverted on the MiSTer.
I deleted every config file for the core: `/media/fat/config# rm splatter*` Updated to latest version via `update_all`, but it is still inverted for sure, Jose.
In fact, I also overwrote `_Arcade/cores/jtshouse.rbf` with the one here: https://github.com/jotego/jtbin/blob/master/mister/jtshouse.rbf ...but it's still inverted.
> I think it's not the RBF but the MRA which mostly counts. Is there a default nvram content in the MRA which you're using? This is the exact MRA...
> > Still, with today's core and MRA, the game is inverted. Really, does someone ever test these JOTEGO arcade cores? > > We do test "these" jotego arcade cores....