Ivan Dlugos
Ivan Dlugos
> We currently do not call Configure during build time since we did not want to mix the same callback to run at build time and runtime. are you absolutely...
> So it would work but this is not intentional behaviour. I understand. On the other hand, it's pretty neat that you can have the same script and users could...
I wanted to have a look at this a couple of times but I'm not sure about the approach. The current editor setting "Programmatic options configuration" already supports setting stuff...
The size limit might be the culprit because just looking at the largest files in our sample app:  However, doesn't the CLI print any warnings when it's skipping files...
so updating the `max_item_size` indeed fixes the issue for Windows Unity 2021 build: https://sentry.io/organizations/sentry-sdks/issues/3464053353/events/01be4c17c231430f8ceae02abefa3dc0/?project=5439417 It is still c++ instead of the expected c#, though  Maybe it's because for some...
I've tried if the app crashes with just plain build, [without Sentry package included](https://github.com/getsentry/sentry-unity/commit/4abd9c84df52759a01cf5c1c088cbd785bf2549a) and indeed it does, so this has nothing to do with Sentry: https://github.com/getsentry/sentry-unity/runs/6475554309?check_suite_focus=true
Unity 2020 Android API 30 build is rather flaky recently too: https://github.com/getsentry/sentry-unity/runs/6817497012?check_suite_focus=true
Unknown impact at the moment. May be re-prioritized
Currently blocked by an issue with the image - [it wasn't built correctly](https://github.com/game-ci/docker/runs/6927790971?check_suite_focus=true#step:12:7674): https://discord.com/channels/710946343828455455/710946344264794218/988457307258093689 https://github.com/game-ci/docker/issues/182
Maybe we should do it in a more generic manner and upload all `.pdb` files under the app directory. Maybe including `.dll`s as well