Ivan Dlugos
Ivan Dlugos
> IIRC @vaind had to remove it. Or rather didn't Ivan add it so things speed up? Actually neither of those, I've removed the arm build because we didn't need...
> @vaind @bruno-garcia any ideas why Unity doesn't initialize on the latest Android? https://github.com/getsentry/sentry-unity/runs/6291296258?check_suite_focus=true Anything to do with the "System UI not responding" that the emulator is stuck on? ...
Hmm, why is it `[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSceneLoad)]`? Looks like something called multiple times even during normal runtime (regardless of tests)? Maybe we should instead use another event, for example this one sounds...
related to #675 and #46 on `StackTraceMode.Enhanced`
It's done by the server for sentry-cocoa for historic reasons - can we turn it off on the server for Unity projects?
maybe workaround: try to send an empty string as the IP address
The two stack traces in the original description and in the example code given seem unrelated. I was able to reproduce the given example and yes, the stack trace is...
The language isn't what I had in mind, more like the `Application.Platform` - https://docs.unity3d.com/ScriptReference/RuntimePlatform.html
and https://github.com/getsentry/sentry-unity/pull/685
Let's have a look at how it's done on sentry-cocoa/java (breadcrumb or event)