Ivan Dlugos

Results 297 comments of Ivan Dlugos

Sounds good. Who do we need to involve to get this done?

something like this, but conditional (if platform is "unity"): https://github.com/getsentry/sentry/pull/16985/

Adding the symbol server (manually here: https://sentry.io/settings/sentry-sdks/projects/sentry-unity/debug-symbols/) works pretty well: https://sentry.io/organizations/sentry-sdks/issues/3548393699/events/2a5cdc1cfb69406eb6e21935214cf39b/?project=5439417 (no symbols were uploaded manually for that build)

Also, if we make this always enabled on unity projects, we can drop uploading this: https://github.com/getsentry/sentry-unity/blob/20193211b419b34d8e0bf7841739954c428f970f/src/Sentry.Unity.Editor/Native/BuildPostProcess.cs#L137

@bitsandfoxes can you reproduce the mentioned issue locally? If so, maybe try removing the leading underscore, which I guess could be the cause why the symbols are stripped somewhere in...

setting this as "blocked" until the support is available in sentry-dotnet

I've had a look into this (before going on with other issues). The approach I've taken is the same as for [c# scriptable options ](https://github.com/getsentry/sentry-unity/pull/564/files)- allow users to define a...

The #626 PR prepares the editor changes. The idea is to add a new script-select for each supported platform.

@DazzlingBernardo > We can add parameters to the pipeline and in our custom unity build scripts these can be accessed How exactly are you passing these params and accessing them...